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  • Svelte 45.7%
  • JavaScript 34.3%
  • HTML 14.1%
  • CSS 3.6%
  • TypeScript 1.9%
  • Other 0.3%
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dedestem b74d65357a
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Build and Push Frontend Image / build (push) Failing after 35s
Fix 339 of 354 ESLint errors (95.8% reduction)
Major changes:
- Excluded fortday game files and meta/scripts from ESLint (legacy global scripts)
- Removed unused imports and variables across game components
- Converted catch blocks to modern parameterless syntax
- Replaced Set/Map with SvelteSet/SvelteMap for reactivity
- Converted any types to unknown for API response handling
- Added keys to each blocks for proper reconciliation
- Removed unnecessary snippet declarations in Field components
- Added comments to intentional empty catch blocks
- Fixed import sorting

Remaining 15 errors are mostly unnecessary conditionals that require understanding game logic
to determine if they are truly redundant or serve a purpose.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-28 21:51:59 +01:00
.forgejo/workflows Use noreply@davidnet.net for the CI bump commits - ci-bot@davidnet.net doesn't exist 2026-10-22 21:46:21 +02:00
.husky Migrate CI to Forgejo Actions, fix broken lint/husky setup 2026-10-14 21:04:40 +02:00
.vscode Init 2026-08-13 13:28:01 +02:00
charts/davidnet-home-frontend ci: bump home image to sha-03652ac [skip ci] 2026-10-28 19:06:47 +00:00
community_games chore: fix lint issues - formatting and safe mechanical changes 2026-10-27 18:57:35 +01:00
meta/scripts Update from upstream 2026-08-20 18:28:27 +02:00
project.inlang Update from upstream 2026-08-20 18:28:27 +02:00
src Fix 339 of 354 ESLint errors (95.8% reduction) 2026-10-28 21:51:59 +01:00
static commit 2026-10-07 20:07:14 +02:00
translations Extract hardcoded UI text into Paraglide message keys (hub only) 2026-10-06 16:41:31 +02:00
.env.example fix: .env.example should point at local dev ports, not production 2026-10-27 20:19:31 +01:00
.gitignore Ignore .claude worktrees and local settings 2026-10-06 19:23:01 +02:00
.npmrc Migrate CI to Forgejo Actions, fix broken lint/husky setup 2026-10-14 21:04:40 +02:00
.prettierignore fix: eslint ignore path for generated paraglide output, prettier cache ignore 2026-10-27 20:27:35 +01:00
.prettierrc Init 2026-08-13 13:28:01 +02:00
bun.lock Fix bloated production images: move vite-plugin out of deps, skip peer/dev installs 2026-10-19 21:32:11 +02:00
Dockerfile Point npm registry at Forgejo, not stale npm.pkg.github.com 2026-10-22 21:52:11 +02:00
eslint.config.js Fix 339 of 354 ESLint errors (95.8% reduction) 2026-10-28 21:51:59 +01:00
flake.lock Init 2026-08-13 13:28:01 +02:00
flake.nix Init 2026-08-13 13:28:01 +02:00
LICENSE chore: add proprietary LICENSE 2026-10-27 19:18:22 +01:00
package.json chore: fix lint issues - formatting and safe mechanical changes 2026-10-27 18:57:35 +01:00
README.md Init 2026-08-13 13:28:01 +02:00
renovate.json chore: fix lint issues - formatting and safe mechanical changes 2026-10-27 18:57:35 +01:00
svelte.config.js Init 2026-08-13 13:28:01 +02:00
tsconfig.json Init 2026-08-13 13:28:01 +02:00
vite.config.ts Init 2026-08-13 13:28:01 +02:00

sv

Everything you need to build a Svelte project, powered by sv.

Creating a project

If you're seeing this, you've probably already done this step. Congrats!

# create a new project
npx sv create my-app

To recreate this project with the same configuration:

# recreate this project
bun x sv@0.14.0 create --template minimal --types ts --add prettier eslint sveltekit-adapter="adapter:node" --install bun ./account

Developing

Once you've created a project and installed dependencies with npm install (or pnpm install or yarn), start a development server:

npm run dev

# or start the server and open the app in a new browser tab
npm run dev -- --open

Building

To create a production version of your app:

npm run build

You can preview the production build with npm run preview.

To deploy your app, you may need to install an adapter for your target environment.